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游戏视频——场景设计和图标设计
Scene Design and Icon Design in Game Advertising Videos

以下视频包括了我在深圳乐易网络工作期间,为公司自主研发游戏的宣发视频所设计的场景。游戏视频中除了人物和生物以外的建筑、场地、室内、图标等物件均由我设计并在虚幻引擎中进行调试。发行的手游主要面向美国市场,视频中涉及的游戏包括《Gangpire: Fire & Fury》、《Marsaction: Infinite Ambition》。
The following videos includes the scene I designed for the promotion videos of the company's self-developed game when I was working at Leyi Network in Shenzhen. The buildings, venues, interiors, icons, and other objects (except characters and creatures) in the game video were designed by me and modified in Unreal Engine. The mobile games released are mainly aimed at the US market. The games covered in the video include Gangpire: Fire & Fury, Marsaction: Infinite Ambition.

Gangpire: Fire & Fury -三段建造资源(核心)-三秒氛围(第一视角)-EC室内军火拆家(氛围建造资源占领拉高)

Gangpire: Fire & Fury -三段建造资源(核心)-三秒氛围(街头黑帮)-CC赚钱升级(氛围建造资源占领拉高)

Marsaction: Infinite Ambition -塔防闯关(次核心)-无氛围-火星塔防

Marsaction: Infinite Ambition -SOS(核心)-氛围(星河战队)-大军杀到(氛围收集打斗占领拉高)

Gangpire: Fire & Fury -三段建造资源(核心)-三秒氛围(高空视角)-CC高空俯视军火交易(氛围建造资源占领拉高)

Gangpire: Fire & Fury -线路选择打斗(核心)-氛围(街头建筑)-DD偷袭监狱(氛围线路打斗占领拉高)

Marsaction: Infinite Ambition -广告改微动图-八面埋伏四面楚歌

Marsaction: Infinite Ambition -Gameplay(核心)-五秒氛围(星河战队影视)-焗烤对虾

Marsaction: Infinite Ambition -青春版(次核心)-八秒氛围(星河战队)-大军撤退

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